![]() Although attempts will be made to change it in the future, at the moment Audrey will simply make mention of the potential karma loss of killing former slaves. – While at times killing Free Men reduces Karma, this is not an intended consequence since the alignment of the LvlWastelander they use as a template is neutral. Dempster will simply point the player to Jackson to make starting the quest simpler. – The quest can be started by speaking to Jackson or Dempster. – The mod is recommended for use at game start due to NPCs met during the player’s time in Vault 101 – While four quest IDs are used, this is a three part questline Replace first two numbers with the mod’s place in your load order Short version, stick to Elder Scrolls.ĮSRB Rating: M for Mature, 17+, and I’m not arguing.Vault 101, Brass Lantern, Temple of the Union, Canterbury Commons, Springvale, Rivet City, Jury Street MetroĬhinese Propaganda Radio – Jessica Osborneįull list of Form IDs here – RefIDs on left, Base IDs are on the right. There was no reason to finish side missions, and no real reason to make different choices - unless you WANT to be a schmuck and see what happens next. I could barely bring myself to finish it. The presences of the occasional prostitute can be a problem. But it looks so fake, I've seen better in Hammer horror films. In short, limbs explode all over the place. Oh, as far as the choices in the game are concerned, this is so cut and dry it's not even funny.įighting is usually highlighted by various camera effects (e.g., slow motion, blurring, screen shakes) and depictions of "realistic" dismemberment with trails of red blood. However, it seems to have very little impact in the game, except in a final cut scene. There is "good" and "bad" Karma, and very few decisions in the gray area. Kill a radroach and proceed to a door located in front of the entrance. ![]() Enter the vault and approach the control panel to open it. Honestly, there's no reason to do more than finish the main mission. Choose Vault 101 from your personal map to fast travel to that location. There is no real encouragement to finish side missions, and little to no investment in these missions. The main story is around 30 hours long - probably less, since I spent time meandering around the Wasteland (usually, getting lost). The story is molded and shaped by the choices you make. In some cases, one must be at point-blank range just to hit something with the VATS. There is an automatic targeting system called the VATS, which allows the character to target individual body parts of the targeted enemy. Lots and lots of guns - lasers, plasma, shotgun, rifles, etc. ![]() Primary weapons include whatever melee weapons that are lying around, and guns. This can be modified to the sex, looks, hair / skin / eye color, and face / bone structure / hair type. Like with Skyrim or Oblivion, or most RPGs these days, the player can change the character. Along the way, you must fight supermutants, an army of survivalist called the Enclave, as well as raiders in the desert. And, armed with your trusty bb gun and whatever can be scrounged from the vault, you set out into the Capital Wasteland - whatever is left of Washington DC. When our hero/ine's father disappears, sending the entire vault in an uproar, the player must become a wanderer in order to find him and bring him home. In the spirit of trying out earlier releases, I thought I'd give three a whirl.įirst Person Shooters have a long history of the nameless, faceless, voiceless, personality-less protagonist, who is constantly being sent on missions by talking heads who know what’s going on, but almost never tell you anything - it’s a formula made fun of in Bioshock (a video game I may never review here), and best used by the Halo francise.Ī role playing game has the player shape the story - as well as the face and actions of the character we play.Ī few hundred years after nuclear war devastates the United States, the main character is born in a "vault," a fallout shelter the size of a city. The main character's father is a scientist in vault 101, and the player character has never even seen the sunlight. Skyrim was a gem, and Oblivion was a gorgeous wonder. And then there came Fallout 3.įor those of you who have heard about this franchise lately, it's probably because you couldn't fail to trip over it. Oh, Bethesda, how I try to enjoy everything you've put out.
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